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Batch Generation & Asset Library Workflow

9 min read easy3d.info Tutorial
Studios and serious indie developers don't generate one model at a time — they build asset libraries. This guide covers how to plan a consistent asset set, generate efficiently, organise your GLB files, and maintain visual coherence across an entire project.
01

Plan Your Asset Set First

Before generating anything, write a brief: what theme, what scale, what use case. Example: "Abandoned sci-fi space station — interior props — Unity game — realistic style". List every object you need: broken terminal, cryo pod, wall panel, junction box, warning sign, oxygen tank. Plan 10–20 assets upfront.

02

Create a Style Anchor Prompt

Write a "style anchor" — a base style description you'll paste into every prompt: "Abandoned 1970s Soviet-style sci-fi, utilitarian design, worn metal, yellowed warning labels, cold and industrial aesthetic, no organic shapes". Every asset prompt starts with this anchor for visual consistency.

03

Generate in Batches

Don't generate one model, switch to Blender, come back. Generate all models first — run through your list. Pro and Studio plans give you 50–200 generations per month. Generate your full asset list in one session while the queue runs.

04

Folder Structure for Your Library

Create a consistent folder system: easy3d-library/ → [project-name]/ → raw-glb/ (originals) → blender-processed/ (cleaned) → ready-to-use/ (final exports). Never overwrite raw files. Keep originals always.

05

Version Control Your Prompts

Keep a spreadsheet or plain text file: columns for Asset Name, Prompt Used, Generation Date, GLB Filename, Status (raw / processed / done). When you need to regenerate or tweak, you have the exact prompt that worked. This becomes invaluable at 50+ assets.

06

Batch Process in Blender

Import all your raw GLBs into one Blender scene — each as a separate collection. Run the same operations on all: check scale, apply Decimate, set origin. Then export each to your ready-to-use folder. Processing 20 assets this way takes about an hour instead of doing them one by one.

07

Maintain Visual Consistency

Compare all assets at the same scale in Blender before exporting. If one prop looks dramatically different in style — too smooth, wrong era, inconsistent colour palette — regenerate it with a stronger style anchor. Visual inconsistency kills immersion in games and presentations.

Pro Tips

  • Start with hero assets (the ones users see most) and fill secondary props last.
  • A good Studio subscription pays for itself on the first project — compare 200 AI generations vs commissioning 200 3D models.
  • Share your asset library with your team by putting the GLB folder in a shared Google Drive or Dropbox.
  • Tag your Blender collections by status (todo / processing / done) using collection colour coding — it prevents re-processing finished assets.

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