Before generating anything, write a brief: what theme, what scale, what use case. Example: "Abandoned sci-fi space station — interior props — Unity game — realistic style". List every object you need: broken terminal, cryo pod, wall panel, junction box, warning sign, oxygen tank. Plan 10–20 assets upfront.
Write a "style anchor" — a base style description you'll paste into every prompt: "Abandoned 1970s Soviet-style sci-fi, utilitarian design, worn metal, yellowed warning labels, cold and industrial aesthetic, no organic shapes". Every asset prompt starts with this anchor for visual consistency.
Don't generate one model, switch to Blender, come back. Generate all models first — run through your list. Pro and Studio plans give you 50–200 generations per month. Generate your full asset list in one session while the queue runs.
Create a consistent folder system: easy3d-library/ → [project-name]/ → raw-glb/ (originals) → blender-processed/ (cleaned) → ready-to-use/ (final exports). Never overwrite raw files. Keep originals always.
Keep a spreadsheet or plain text file: columns for Asset Name, Prompt Used, Generation Date, GLB Filename, Status (raw / processed / done). When you need to regenerate or tweak, you have the exact prompt that worked. This becomes invaluable at 50+ assets.
Import all your raw GLBs into one Blender scene — each as a separate collection. Run the same operations on all: check scale, apply Decimate, set origin. Then export each to your ready-to-use folder. Processing 20 assets this way takes about an hour instead of doing them one by one.
Compare all assets at the same scale in Blender before exporting. If one prop looks dramatically different in style — too smooth, wrong era, inconsistent colour palette — regenerate it with a stronger style anchor. Visual inconsistency kills immersion in games and presentations.
Generate your first model in under 2 minutes — no design skills needed.
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