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Intermediate

Using easy3d Models in Unity

7 min read easy3d.info Tutorial
easy3d generates game-ready GLB files that drop straight into Unity. This tutorial covers import, material setup, scene placement, and performance optimisation for both mobile and desktop builds.
01

Unity Version Requirement

Unity 2020.3 LTS or newer supports GLB import natively. Open your project or create a new one (3D Core template is fine).

02

Import the GLB File

Drag your .glb file from Windows Explorer directly into the Project panel in Unity (usually the bottom section). Unity will process it and show it as an asset. This takes a few seconds.

03

Add to Scene

Drag the imported model from the Project panel into the Scene view or the Hierarchy panel. It appears in your scene with materials applied. Use the Transform tools (W/E/R) to position, rotate, and scale it.

04

Check the Materials

Click the imported asset in the Project panel → Inspector → Materials tab. Unity may extract materials automatically. If textures look flat or grey, click Extract Textures and choose a folder in your project.

05

Add a Collider

For a game object that players interact with: select it in the Hierarchy → Inspector → Add Component → search "Mesh Collider" → Add. For simpler physics use Box Collider or Capsule Collider instead.

06

Set the Layer and Tag

At the top of the Inspector, set the Tag (e.g. "Obstacle", "Pickup", "Enemy") and Layer (e.g. "Default", "Interactable"). This lets your game scripts detect and interact with the object.

07

Optimise Polygon Count

Check the poly count: select the model in Scene → Stats panel (top-right of Game view) shows tris. For mobile aim under 5,000 tris per object. If too high, open in Blender and apply the Decimate modifier before re-importing.

Pro Tips

  • Create a Prefab: drag your placed object from Hierarchy into a "Prefabs" folder in Project. Now you can reuse it across scenes.
  • URP (Universal Render Pipeline) projects give better mobile performance and look great with AI-generated textures.
  • Use LOD Groups (Level of Detail) on large objects — Unity automatically swaps to lower-poly versions when the camera is far away.

Ready to Try It?

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