Unity 2020.3 LTS or newer supports GLB import natively. Open your project or create a new one (3D Core template is fine).
Drag your .glb file from Windows Explorer directly into the Project panel in Unity (usually the bottom section). Unity will process it and show it as an asset. This takes a few seconds.
Drag the imported model from the Project panel into the Scene view or the Hierarchy panel. It appears in your scene with materials applied. Use the Transform tools (W/E/R) to position, rotate, and scale it.
Click the imported asset in the Project panel → Inspector → Materials tab. Unity may extract materials automatically. If textures look flat or grey, click Extract Textures and choose a folder in your project.
For a game object that players interact with: select it in the Hierarchy → Inspector → Add Component → search "Mesh Collider" → Add. For simpler physics use Box Collider or Capsule Collider instead.
At the top of the Inspector, set the Tag (e.g. "Obstacle", "Pickup", "Enemy") and Layer (e.g. "Default", "Interactable"). This lets your game scripts detect and interact with the object.
Check the poly count: select the model in Scene → Stats panel (top-right of Game view) shows tris. For mobile aim under 5,000 tris per object. If too high, open in Blender and apply the Decimate modifier before re-importing.
Generate your first model in under 2 minutes — no design skills needed.
Start Generating Free →