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Importing easy3d Models into Blender

8 min read easy3d.info Tutorial
Blender is free, powerful, and the most popular tool for working with AI-generated models. This guide covers import, cleanup, and render — from a fresh GLB to a production-ready asset.
01

Install Blender (Free)

Download Blender from blender.org — it's completely free and open source. Any version from 3.0 onward works perfectly with GLB files. Install and open it.

02

Clear the Default Scene

Blender starts with a cube, a light, and a camera. Press A to select all → Delete to clear the scene. You're starting fresh for your model.

03

Import Your GLB

Go to File → Import → glTF 2.0 (.glb/.gltf). Navigate to your downloaded .glb file and click Import. Your model appears in the 3D viewport with all materials intact.

04

Check the Scale

AI models sometimes import at unexpected scales. Press N to open the sidebar and check the Dimensions panel. If your sword is 100 metres long, select it, press S and type the scale factor (e.g. S → 0.01 → Enter) to correct it.

05

Set the Origin

The object origin affects where it sits in other software. Right-click the object → Set Origin → Origin to Geometry for most cases. For game assets, Origin to Bottom is often better so the model sits on the floor correctly.

06

Check Materials

Switch to Material Preview mode (press Z → Material Preview or click the sphere icon top-right of viewport). Your textures should be visible. Open the Shader Editor to inspect or modify any material nodes.

07

Quick Render

Add a light (Shift+A → Light → Area Light) and position it above your model. Press F12 to render. You now have a proper render of your AI-generated asset.

08

Export for Other Tools

Need a different format? File → Export → choose FBX (for Unity/game engines), OBJ (universal), or STL (3D printing). Blender handles all of them.

Pro Tips

  • Press Numpad 1, 3, 7 to snap to front/side/top orthographic views for a clean look at proportions.
  • The Decimate modifier (Properties → Modifier → Add Modifier → Decimate) reduces polygon count for game use without much visible quality loss.
  • HDRI lighting makes renders look dramatic instantly. Go to World Properties → add an HDRI image for background lighting.

Ready to Try It?

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