Download Blender from blender.org — it's completely free and open source. Any version from 3.0 onward works perfectly with GLB files. Install and open it.
Blender starts with a cube, a light, and a camera. Press A to select all → Delete to clear the scene. You're starting fresh for your model.
Go to File → Import → glTF 2.0 (.glb/.gltf). Navigate to your downloaded .glb file and click Import. Your model appears in the 3D viewport with all materials intact.
AI models sometimes import at unexpected scales. Press N to open the sidebar and check the Dimensions panel. If your sword is 100 metres long, select it, press S and type the scale factor (e.g. S → 0.01 → Enter) to correct it.
The object origin affects where it sits in other software. Right-click the object → Set Origin → Origin to Geometry for most cases. For game assets, Origin to Bottom is often better so the model sits on the floor correctly.
Switch to Material Preview mode (press Z → Material Preview or click the sphere icon top-right of viewport). Your textures should be visible. Open the Shader Editor to inspect or modify any material nodes.
Add a light (Shift+A → Light → Area Light) and position it above your model. Press F12 to render. You now have a proper render of your AI-generated asset.
Need a different format? File → Export → choose FBX (for Unity/game engines), OBJ (universal), or STL (3D printing). Blender handles all of them.
Generate your first model in under 2 minutes — no design skills needed.
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